These drawings use Fermat's spiral to generate a pattern of similar graphic cells. The primitive cell in each of these patterns is created with a small program. The cells may be rectangles, triangles, or isosceles trapezoids arranged in the parabolic spiral. The cells are gapped and overlapped, rather than a tessellation. The result adapts the patterns of disc phyllotaxis to algorithmic pattern generation. It's possible to create coordinate-based grids based on other functions – sine waves for example.
I explore small programs in somewhat the same way I would use traditional media. I have a general idea of the result I am attempting to achieve before I start coding. I work through various challenges during the process. I selectively discard or keep elements as I approach the final rendering.